This review game covers a single lesson of the French history curriculum for 5e: “Europe discovers the world”, from the unit “Transformations of Europe and opening to the world in the 16th and 17th centuries.” Its questions are about the great voyages of discovery: the spice route, Henry the Navigator and the coast of Africa, the caravel, the compass, and the astrolabe, Christopher Columbus and his first voyage, the Treaty of Tordesillas, Vasco da Gama and India, Jacques Cartier, the first voyage around the world by Magellan’s expedition, the Native American peoples, the conquest of the Aztec and Inca empires, the exploitation of the conquered lands, and the first globalization.
Each round has 10 questions drawn at random from the lesson: multiple choice, true or false, fill in the blanks, matching and timelines. After each answer, an explanation recalls what to remember. Hints are free, and you can go back.
The game follows the French national curriculum: 5e is the second year of middle school in France, for students aged 12 to 13. Elsewhere, it works as general knowledge for curious learners of that age. Play it again and you get other questions: it is good practice right after the lesson or before a test.