This review game covers a single lesson of the French history curriculum for 5e: “Christendom and Islam: contacts and conflicts”, from the unit “Christendom and Islam (6th-13th centuries): worlds in contact.” Its questions are about the contacts between the Christian West, the Christian East, and the Muslim worlds: the crusades and the Holy City, taken and then retaken, the sack of a great Christian capital by crusaders, but also truces and treaties, trade in the Mediterranean, and translations from Arabic into Latin.
Each round has 10 questions drawn at random from the lesson: multiple choice, true or false, fill in the blanks, matching and timelines. After each answer, an explanation recalls what to remember. Hints are free, and you can go back.
The game follows the French national curriculum: 5e is the second year of middle school in France, for students aged 12 to 13. Elsewhere, it works as general knowledge for curious learners of that age. Play it again and you get other questions: it is good practice right after the lesson or before a test.